Shows Damage: As you shoot the level's Mothership (or the 1940s supply plane), it slowly bursts into flame, which grows as it takes more damage.Failed Future Forecast: The sole future era is represented by a Space Battle in the year 2001.Destructible Projectiles: Canister shot in 1910, missiles in 19, and everything in 2001.Though it's not actually a siren-it's the sound of the boss's engine. Boss Warning Siren: A loud warning will sound before the boss shows up on any given level.And it might possibly be the first to have mini-bosses as well, in the form of the medium-sized supply planes in the 1940 stage, which take four hits to destroy, as opposed to one hit for regular enemies and seven hits for the bosses.Possibly also the first to have bosses that require multiple hits to destroy, rather than a single well-aimed shot at a tiny weak point (again, like Gorf or Phoenix).Also one of the first, if not the first, to have a boss at the end of every single stage, rather than at the end of a series of stages (like Gorf or Phoenix).One of the earliest arcade games, if not the earliest, to have multiple bosses (though none of them were more important than any other, story-wise - i.e., there isn't a Final Boss who is implied to control all the others).Boss Battle: Pretty historically significant in many respects:.Astral Finale: After four stages with a sky and clouds for the background, the fifth stage is in space.While it played the same way, the different time periods gave way to completely futuristic enemies and sci-fi landscapes that differed only in color, effectively rendering the 'Time' in 'Time Pilot' meaningless. This game had an In Name Only sequel of sorts in 1984 called, not suprisingly, Time Pilot '84. He later went to Capcom where he designed 1942, Final Fight, and the Street Fighter series of games. Okamoto designed only two games while at Konami: Time Pilot and Gyruss. When his boss asked if the driving game was finished, Okamoto showed him Time Pilot instead his boss was angry, but Okamoto asked him to do a location test, the game was well-received, and the rest is history. He was also smart enough to know he would get in trouble for doing this, so he also had his design team simultaneously create code for the driving game too, in case his boss wanted to see it. He did not like the idea of a driving game, but he did like Bosconian a lot, so he decided to base his game on Bosconian without telling his boss. He was hired by Konami as a graphic artist, although not long after being hired, he was asked to design a driving simulator video game. This game was designed by Yoshiki Okamoto. After you get past all five time periods, the game will begin again with increased difficulty. After you have destroyed the mothership, all the other ships will be destroyed and then your jet will advance to the next time period. You must destroy 56 normal enemies in order for the mothership to appear, then you must destroy the mothership by shooting it with seven direct hits. You can also rescue the flying parachutists as you battle the enemies. Concentrate on shooting down entire squadrons (whose appearance is signaled by a siren sound) to rack up bonus points. In the first four eras, the background setting is the sky with clouds in the fifth, it's space with (equally harmless) asteroids.ĭuring waves with missiles (helicopters and jets), tight turns with many double-back actions will render the attacking missiles mostly useless. 1982 or 1983 (the year varies between ROM versions) jet planes and a B-52.Your aircraft is a sleek jet that travels to five different time eras which each have different enemies. The player's single jet fighter (placed in the center of the screen) shoots down waves of WWI Biplanes, WWII era fighters, 1970s era helicopters, 1980s era jets, and futuristic UFOs while trying to rescue fellow pilots and avoid bombs, missiles, and other enemy fire.
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